Virtual Fashion

I’ve worked on a a FullHD video streaming and recording software. Video data is streamed continuously from a camera to a memory buffer: after a few seconds, another thread reads the buffer from the bottom and displays each frame on screen. In this way it is possible to have a delayed video of anything that passes by the camera. This application relies heavily on multithreading in order to run smoothly and is controlled exclusively by a distance sensor: the user therefore just needs to move his hand in front of the kiosk and the program will start.

You can see it in action right below!

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